Week Three
Vertical Slice: Sci Fi Megacity Explorable area is the upper levels of the biggest building in the city Gameplay purpose would be something like Deus Ex or Dishonoured Style/Aesthetic: Sci-fi realistic Basement Level: Server/Mainframe room Low light area with low humming from server cabinets Liminal space vibe very big open room Middle Level: Reception/Lobby area very big scale to it Japanese sand garden in the center Electronic billboards switching between ads/announcements Elevators at one end of the room, reception/security at the other Third level: TDB Outside/Exterior Area: Bladerunner/Cyberpunk city very dystopian aesthetic Brutalist architecture Space elevator with moving carriage Seawall surrounding the city with trash build-up Asset Priority List: High Priority: Interior Building Parts (Wall Pieces, Ceilings etc) Furniture Plants/Foliage Computers, Lights and other electronics Low Priority: Exterior Assets Buildings Space Elevator