Week Three

 Vertical Slice:

  • Sci Fi Megacity
  • Explorable area is the upper levels of the biggest building in the city
  • Gameplay purpose would be something like Deus Ex or Dishonoured

Style/Aesthetic:

  • Sci-fi realistic


Basement Level:

  • Server/Mainframe room
  • Low light area with low humming from server cabinets
  • Liminal space vibe very big open room

Middle Level:

  • Reception/Lobby area very big scale to it
  • Japanese sand garden in the center
  • Electronic billboards switching between ads/announcements
  • Elevators at one end of the room, reception/security at the other

Third level:

  • TDB

Outside/Exterior Area:

  • Bladerunner/Cyberpunk city very dystopian aesthetic 
  • Brutalist architecture
  • Space elevator with moving carriage
  • Seawall surrounding the city with trash build-up

Asset Priority List:

High Priority:

  • Interior Building Parts (Wall Pieces, Ceilings etc)
  • Furniture
  • Plants/Foliage
  • Computers, Lights and other electronics

Low Priority:

  • Exterior Assets
  • Buildings
  • Space Elevator

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