Week Three
Vertical Slice:
- Sci Fi Megacity
- Explorable area is the upper levels of the biggest building in the city
- Gameplay purpose would be something like Deus Ex or Dishonoured
Style/Aesthetic:
- Sci-fi realistic
Basement Level:
- Server/Mainframe room
- Low light area with low humming from server cabinets
- Liminal space vibe very big open room
Middle Level:
- Reception/Lobby area very big scale to it
- Japanese sand garden in the center
- Electronic billboards switching between ads/announcements
- Elevators at one end of the room, reception/security at the other
Third level:
- TDB
Outside/Exterior Area:
- Bladerunner/Cyberpunk city very dystopian aesthetic
- Brutalist architecture
- Space elevator with moving carriage
- Seawall surrounding the city with trash build-up
Asset Priority List:
High Priority:
- Interior Building Parts (Wall Pieces, Ceilings etc)
- Furniture
- Plants/Foliage
- Computers, Lights and other electronics
Low Priority:
- Exterior Assets
- Buildings
- Space Elevator
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