Week Two
Idea One: Aftermath of a battleground Art style/ Inspiration from Halo 3 ODST The idea came from ODST's ambiance and atmosphere that instills a sense of loneliness and isolation in the aftermath of an alien invasion, the environment feels very empty and abandoned whilst still being very active with hostile forces. Idea Two: Medieval fantasy Massive underground mine complex with massive caverns and towering structures Inspiration from Blackreach in Skyrim or the mines of Moria from Lord of the Rings. Idea Three: Heavy Bladerunner/Halo inspiration Dystopian heavily developed colony world Playable area is the upper floors of a gargantuan skyscraper with windows, the building is the administrative building for the planet Night time scene with rain, heavy fog and pollution Space elevator with the carriage moving up and down Heavy traffic on street level and flying vehicles (These would be far away due to the playable area being very high up) Big warship ...