Week Two

Idea One:

Aftermath of a battleground

Art style/ Inspiration from Halo 3 ODST

The idea came from ODST's ambiance and atmosphere that instills a sense of loneliness and isolation in the aftermath of an alien invasion, the environment feels very empty and abandoned whilst still being very active with hostile forces.

Idea Two:     

Medieval fantasy 

Massive underground mine complex with massive caverns and towering structures

Inspiration from Blackreach in Skyrim or the mines of Moria from Lord of the Rings.

Idea Three:

Heavy Bladerunner/Halo inspiration 

Dystopian heavily developed colony world

Playable area is the upper floors of a gargantuan skyscraper with windows, the building is the administrative building for the planet 

Night time scene with rain, heavy fog and pollution

Space elevator with the carriage moving up and down

Heavy traffic on street level and flying vehicles (These would be far away due to the playable area being very high up)

Big warship patrolling the skies


More Ideas for number 3

Massive server/archive room that feels like a liminal space

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Reflections

Fleshing out Environment concept: