Fleshing out Environment concept:

Fleshing out Environment concept:

Playable Environment:

  • Sci fi nightclub with brutalist architecture (lots bare steel and concrete).
  • Club Aesthetic is inspired by the Totentanz club as seen in Cyberpunk 2077
  • (Link to Totentanz reference material https://www.artstation.com/artwork/QrB81L  )
  • Clientele theme is future punk/goth 
  • Music being played in the club will some form of techno
  • Lots of exposed cables and electrics to give of edgy aesthetic

Outside City Aesthetic: 

Sci fi dystopian theme

  • Very tall skyline
  • Heavy smog 
  • Space elevator next to the city
  • Flying Cars and highways
  • Huge Seawall between the city and the space elevator
Interior Lighting:
  • Lots of red neon lights in different forms
  • Ideally I will implement monitors that will display custom audio visualisers that match the song playing
  • I can use Adobe After effects for audio visualisers
Exterior Lighting:
  • Planet time is currently night in the scene
  • Distant light form nearby buildings 
  • Anti Collision lights on buildings and space elevator
Interior Props:
  • Set piece for main area could be something hanging from the ceiling, Idea for this came from the Greaser bar in Fortitude Valley. Link to a video of greaser https://www.instagram.com/p/Chq0k6zA4Ip/
  • Neon backlit bar props, etc 
  • Alcohol bottles with custom logos (for example Cassian Lager, Cassian is a crater on mars.)
  • Angular design on furniture if its fits with environment
Weather:
  • Rain, Lightning if possible
  • Thick Clouds
  • Possible Rain droplets on windows (might be done with materials in unreal or Niagara) 


References:

Javier Pintor. (2021). Cyberpunk 2077 - Totentanz. 
https://www.artstation.com/artwork/QrB81L

Greaser Bar. (2022). 25th August Post.
https://www.instagram.com/p/Chq0k6zA4Ip/

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