Fleshing out Environment concept:
Fleshing out Environment concept:
Playable Environment:
- Sci fi nightclub with brutalist architecture (lots bare steel and concrete).
- Club Aesthetic is inspired by the Totentanz club as seen in Cyberpunk 2077
- (Link to Totentanz reference material https://www.artstation.com/artwork/QrB81L )
- Clientele theme is future punk/goth
- Music being played in the club will some form of techno
- Lots of exposed cables and electrics to give of edgy aesthetic
Outside City Aesthetic:
Sci fi dystopian theme
- Very tall skyline
- Heavy smog
- Space elevator next to the city
- Flying Cars and highways
- Huge Seawall between the city and the space elevator
Interior Lighting:
- Lots of red neon lights in different forms
- Ideally I will implement monitors that will display custom audio visualisers that match the song playing
- I can use Adobe After effects for audio visualisers
Exterior Lighting:
- Planet time is currently night in the scene
- Distant light form nearby buildings
- Anti Collision lights on buildings and space elevator
Interior Props:
- Set piece for main area could be something hanging from the ceiling, Idea for this came from the Greaser bar in Fortitude Valley. Link to a video of greaser https://www.instagram.com/p/Chq0k6zA4Ip/
- Neon backlit bar props, etc
- Alcohol bottles with custom logos (for example Cassian Lager, Cassian is a crater on mars.)
- Angular design on furniture if its fits with environment
- Rain, Lightning if possible
- Thick Clouds
- Possible Rain droplets on windows (might be done with materials in unreal or Niagara)
References:
Javier Pintor. (2021). Cyberpunk 2077 - Totentanz.
https://www.artstation.com/artwork/QrB81L
Greaser Bar. (2022). 25th August Post.
https://www.instagram.com/p/Chq0k6zA4Ip/
Comments
Post a Comment