Reflections
Reflections:
I am mostly happy with my environment however there was many things I did not manage to complete. This was mostly due to time constraints and technical limitations. The overall aesthetic of my environment lines up pretty well with what I had envisioned for it in my concept blog post. The architecture captures the brutalist style very well with the frequent use of steel and concrete construction in the building. The lighting and wide use of skulls captures the dark and gritty aesthetic of my inspiration material "Totentanz".
I learned a lot through the process of making this environment mainly about 3D modelling workflows, UV Mapping, Texturing and Lighting in Realtime engines. My speed at which I can create, UV map and texture models has increased dramatically. The topology of my models is now at a much better standard compared to last trimester. I have gained a good understanding of Unreal Engine 5 which should be very useful moving forward. My knowledge of Substance Painter and photoshop has also increased.
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