Final Environment Completion Summary and Reasoning for stopping asset creation 9/10/2022
Final Environment Completion Summary:
Level of Completion achieved:
- Around 65% of the environment has been completed
- Most of the buildings structure is finished except for the top beer garden
- The majority of assets have been completed except for some smaller assets like alcohol glasses
- The lighting is mostly done except for the mezzanine and beer garden
- Audio Visualiser was implemented successfully and is in sync with audio track
Reasoning for not finishing environment:
Poor Performance in the Unreal Editor was the biggest contributing factor to this, The project was still going over budget after significantly lowering texture resolution. Reducing amount of materials was very difficult without compromising visual fidelity of the environment. Resource intensive lighting was also very taxing on the environment I changed as many lights as I could to static and stationary lighting whilst also trying not to compromise visual fidelity. To summarize a lack of time to optimize is responsible for current lack of environment completion.
I have 11000 shaders.
Number of assets in scene:
788 Actors in environment
119 Materials
314 Textures
67 Meshes
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